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JhinBuild Guide by MathematicallyCorrectGold
Updated on May 25, 2024
8.8
48
Votes
19
Build Guide By MathematicallyCorrectGold 48 19 223,452 Views 5 Comments
48 19 223,452 Views 5 CommentsJhin Build Guide By MathematicallyCorrectGold Updated on May 25, 2024
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Recommended Items
MuramanaHorizon FocusLuden's CompanionCosmic DriveRabadon's Deathcap
Runes: Scaling
12345
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Treasure Hunter
Sorcery
Transcendence
Gathering Storm
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
12345
Standard
Flash
Heal
Items
Starting Items
Starting Items
Doran's BladeDark SealDoran's Ring
Tear (Weaker early)
Tear of the Goddess
Support
World Atlas
Jungle
Scorchclaw PupMosstomper SeedlingGustwalker Hatchling
Example Build #1
MuramanaHorizon FocusMalignanceRabadon's DeathcapVoid Staff
Example Build #2
MuramanaHorizon FocusLuden's CompanionCosmic DriveRabadon's Deathcap
Urf Build
MuramanaEssence ReaverInfinity EdgeSterak's GageVoid StaffYun Tal Wildarrows
Core Items
Core
MuramanaHorizon FocusLuden's Companion
Other Items
Rabadon's DeathcapVoid StaffMalignanceShadowflame
Troll Options
RiftmakerLiandry's TormentHextech RocketbeltBlackfire Torch
Boots
Ionian Boots of LuciditySorcerer's Shoes
Ability Order Trap Oriented
12
Jhin Passive Ability
Q
W
E
R
Threats & Synergies
ThreatsSynergies
ExtremeMajorEvenMinorTiny
Show All
NoneLowOkStrongIdeal
Extreme Threats
Ideal Synergies
Morgana
Makes your lane partner and you have a difficult time lining up cc for traps. BIG COUNTER.
Blitzcrank
Hook into trap, no words needed.
Synergies
IdealStrongOkLowNone
Blitzcrank
Hook into trap, no words needed.
Champion Build Guide
[14.10] "You Activated My Trap Card" Hybrid Jhin UPDATED FOR MID SEASON 14
By MathematicallyCorrectGold
Introductions
The build centralizes around the Hybrid scalings on Q Dancing Grenade, and E Captive Audience. The build results in a similar mid game compared to normal Jhin. |
Season 14
The biggest difference between the seasons is the power of Horizon Focus as well as the newly introduced item Stormsurge. These items do not discriminate their value by your damage type and will give good value either way. |
Playstyle
In patch 12.8, Jhin's trap Captive Audience damage to monsters was modified, from 65% to 100%, this makes for interesting playstyles like jungle Jhin work. Hovering around the river, around 3 minutes before an objective spawns, place down traps on top of the objective Baron Nashor Cloud Drake Elder Drake Hextech Drake Infernal Drake Mountain Drake Ocean Drake Rift Herald, and around the river to prevent foes from entering, while roaming to lanes to help assist in ganks, all the while preparing for that big bang on any objective coming your way. The same could be done although to a lesser degree as any lane. |
How Hybrid Jhin works
2 Of Jhin's skills have AP scaling, E Captive Audience being at 100%. In order to optimize the damage dealt, a build utilizing a Lost Chapter item + Muramana is required.
Now because this is an off-meta build. It is by NO MEANS any better than AD Jhin. Not saying that this build doesn't do damage, because miraculously it does (Even on W Deadly Flourishand Ult Curtain Call). Personally I believe this build to be rank viable, given that you perfect the playstyle.
Explaining Math
By late game your traps will reach up to over 1000 damage per trap. Keep in mind these traps decrease in damage to targets who have been hit by a trap in short succession. This results in easy one shots once the target runs into Captive Audience |
t + x Captive Audience(t*.65) will be the formula surrounding trap damage calculations. As for the damage dealt by items. Simply add them on. With manaflow and the Luden's build, Muramana should add 90+ per trap, and Luden's Companion with max stacks should do over 300.
If you account for runes and Horizon focus Horizon Focus. Simply add them on after the damage calculations, as both should apply themselves after the traps numbers have been confirmed (multiply trap damage by 1.1). After the damage mods, you can apply the enemy resistance.
Runes: Indepth
As far as runes go, everything is customizable, neither Manaflow Band nor Biscuit Delivery are required, simply suggested as it synergizes with Muramana. Future's Market can be useful to hit earlier spikes, a less experienced player should opt for Scorch over Gathering Storm as it makes laning a little easier. |
Builds: Indepth
A few things to keep in mind are build order and builds, Manamune is a must rush item, it benefits your kit much more than the alternative AP items rush. Core build is as followed, Muramana, and a Lost Chapter mythic. This ensures you are maximizing the damage output on your traps Captive Audience per gold. Either Ionian Boots of Lucidity or Sorcerer's Shoes work fine, depending on enemy team comp or how well you play around traps you can opt for one or the other.
Thanks from me
Thank you for taking your time to look at this guide. I understand it isn't perfect and I will update it every now and then. I'm new to Mobafire so this is as best as I can do. If you have any questions feel free to put them in the comment section, when I have time I will look at them.
Special thanks to the Deep League discord server. Those guys were a great help in the early testing stages, as well as my friends who put up with me inting (and sometimes even stomping) some norm games.
MathematicallyCorrectGoldJhin Guide
[14.10] "You Activated My Trap Card" Hybrid Jhin UPDATED FOR MID SEASON 14
Introductions
Season 14
Playstyle
How Hybrid Jhin works
Explaining Math
Runes: Indepth
Builds: Indepth
Thanks from me
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